What's new with the viewport? Remember when Material shading was renamed to Look Dev shading for Blender 2.8? It’ll be open by default for importing and exporting, but not for opening. Those have been moved to the sidebar, which you can toggle by hitting “N” or the gear icon at the top right. The only thing you might be wondering is: Where are the options that used to be in the bottom left? Left-click select, double-clicking folders, Shift select, and Ctrl select work as expected, and there’s a new right-click context menu. It’s got a much more comfortable layout that should feel very intuitive to most users. The File Browser now pops up in its own temporary window, so it will no longer take over your viewport or interrupt your preview renders! Now, Blender 2.81 brings all the improvements I didn’t know I needed! I never disliked Blender’s built-in file browser, though. New icons for constraint, vertex group, and sequencer items.Shift-drag and dropping items in the Outliner will set or clear their parent.There’s a new filter to show only hidden objects. Eyedropper object selection now works in the Outliner.Clicking and dragging up or down from the arrows will expand or collapse multiple items at once.Clicking on sub-elements will select them, and if there are multiple sub-elements, it will bring up a searchable list to choose from.Box selection works by left-clicking and dragging (like in all other editors)Īs if that was not cool enough, here are a few more added features that will make your life easier:.Ctrl-clicking adds or removes an item from the selection.The up and down arrow keys now select above or below and can be combined with Shift.Selecting one item and then Shift selecting another item will also select everything in between.Selection is now synced between the Outliner and the 3D Viewport, which makes much more intuitive sense than having different selection states between them.Įven better news? Selection now follows the usual useful conventions: Thanks to Nathan Craddock and his Google Summer of Code project, Blender’s Outliner is way easier to use! And while a few areas remained unchanged since 2.7, finally, the 2.81 release updates a few more of the main ones. This was largely successful and has been cited as one of the main reasons that folks used to other 3D apps feel more comfortable switching over. If you want to start with Blender 2.8 and Eevee, you should take a look in our workshop about real-time rendering with the software.The main Blender 2.81 changes covered in this articleīlender 2.80 was intended to have a complete interface overhaul to make it easier to use and fit "normal" software conventions. There is even a new default dark theme for Blender. You can download Blender 2.8 Alpha today, and it is a big deal for anyone starting with the software because it means we probably won’t have any user interface changes. Usually, after the release candidate version, we get the final version about a month later. The October date is set to occur at the same time of the Blender Conference. Blender 2.80 Release Candidate – Target for 20th October (2018).Blender 2.80 Alpha – Available today (Since 2nd July).If you want the short version of the timeline we have two main milestones: We now have a timeline for the release of Blender 2.8! A recent post in the Blender developers blog points all steps and dates until the stable version is ready. When will Blender 2.8 be production ready? Besides getting excited about how Blender 2.8 features a lot of people keeps asking themselves about the possible release date. For about a year we are keeping track of all the new tools and features in the upcoming Blender 2.8 and the hype around the options like Eevee.
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